I think I spent upward of 30 seconds wondering whether the “and” in the title should be capitalized, I can never remember that kind of stuff. Anyway, here’s a Gibbous blog post! Yay.
Maybe I mentioned it in my previous post (did I?), but this blog is supposed to be a little something to tide you over information-wise in between the big Kickstarter updates, if you want to stay up to date more often. So here’s our current status report:
Production is going really well. My main output for months now has been (predictably) background art, and spending so much time rendering the places you’ll visit in Gibbous payed off. They take slightly less to produce and look significantly better, to the point where I now also go back to previously finished ones and try and get them looking as good as the new ones.
As with any living work of fiction, there are small part that get added or cut. In our case, it’s a helluva lot more likely for stuff to be added rather than removed. That’s great for the game, but it also means spending some extra extra hours in the office.
Cami’s been doing some work on idle animations for Kitteh and Don, and next week she’ll be handling some more special, plot-related animations. It feels good being able to just send some frame by frame work her way and let her handle it entirely. It’s a great load off my chest.
Nicu’s been adding rooms that we’ve finished, and also going back to the demo rooms, replacing old art with the updated one and adding dynamic lighting and shadows.
We’re good. We’re doing great work, only staying inside because of the horrible weather, getting a lot done.
Man, I should finish writing that Kickstarter update!
Hope all’s well with y’all. Stay pointy and clicky!