In case you missed our previous update, we wanted to celebrate the anniversary of our campaign by documenting the month between the 5th of April and the 5th of May, our Kickstarter month exactly one year later. You might remember that we did have a documentary stretch goal that we unfortunately didn’t hit, but we still wanted to give you a glimpse into how we’re making Gibbous and how it’s taken over our lives, with the good and the bad (mostly good, though!). Without any further ado, here it is!
What I’ve really hoped would shine through in this little slice of our lives was that we’re more passionate than ever about making this game the best adventure it can be, and that we really appreciate everyone’s support as we’re building it.
We really had no idea how it would turn out, but we were determined to share it with you regardless. We know about making games, not necessarily documentaries, but it’s better than we expected it to be!
Should you feel it’s a worthwhile view, feel free to share it with whoever you think might be interested in indie game making. Or cats (take a drink every time a feline is on camera).
It’s been a lot of fun to make, but also a lot of extra hours put into filming and editing everything, so I’m happy to just go back to the other million things I’m working on for this game, forget video editing software exists and hope it won’t prominently feature in my nightmares anymore.
Back to making adventure games!
Love y’all. Stay pointy and clicky.
Documentedly yours,
Liviu
Thanks for inviting us briefly into your daily lives, I enjoyed watching this very much. I think you did great. The game will be nothing short of awesome of course, no doubt about that. In my humble, non-gamedev opinion (that absolutely nobody asked for): one should try to bring whatever sacrifice following one’s passion requires, but not to the point of becoming a ‘cultist’ – in the end, no game is worth burning out for…
Pointy by definition and never not clicky,
– Porcupine