Hey folks! In case you’ve been wondering what we’ve been up to lately, and to tide you over until our upcoming Kickstarter update, here’s a lengthy interview we gave to RoGaNews when we were in Bucharest earlier this month.
What’s up everybody! In case you missed it, here’s this past Tuesday’s Twitching Hour. We had just returned from the Adventure-Treff.de party in Cologne, and a bit of Games Com, too. We talk about all that and more, hope you enjoy it!
You know, the thing about having to both develop your game and handle PR etc means that, whoops, sometimes you update late about what’s been up lately. Sorry about that! Anyway, a month ago I was honored to be a guest on the excellent Lovecraft Ezine, talking about the man himself and his works, how games approach cosmic horror, and obviously Gibbous.
It was a lot of fun, and a genuine honor to be their guest. You can watch the podcast in its entirety below:
Hope everyone is having a very relaxing or productive summer!
So, maybe you remember our game was funded on Kickstarter last year? Thanks again for that, by the way! Anyway, a sort of post-mortem was long overdue, so instead of just lounging on the beach during my week off I took advantage of that time and started writing a three part post-mortem / video game Kickstarter guide.
It’s more of a game development-oriented thing, but might make for an interesting read if you’re a gamer or backer nevertheless. Feels good to be able to put all our experiences, dos and donts, into one cohesive guide, and I really hope it will help other indie developers. Parts II & III coming up soon.
Hey, everybody. Here it is, in case you missed it, June 28th’s Twitching Hour. We discuss the village we live in, what motivated us to make games, life in general, and we’re thrilled with our awesome new mic.
Hey guys, hope everything’s well! In case you’re curious what we’ve been up to lately, check out our latest Kickstarter update. Lots of environment and characters in animated gif form, plus a couple of musical tracks.
In case you missed our previous update, we wanted to celebrate the anniversary of our campaign by documenting the month between the 5th of April and the 5th of May, our Kickstarter month exactly one year later. You might remember that we did have a documentary stretch goal that we unfortunately didn’t hit, but we still wanted to give you a glimpse into how we’re making Gibbous and how it’s taken over our lives, with the good and the bad (mostly good, though!). Without any further ado, here it is!
What I’ve really hoped would shine through in this little slice of our lives was that we’re more passionate than ever about making this game the best adventure it can be, and that we really appreciate everyone’s support as we’re building it.
We really had no idea how it would turn out, but we were determined to share it with you regardless. We know about making games, not necessarily documentaries, but it’s better than we expected it to be!
Should you feel it’s a worthwhile view, feel free to share it with whoever you think might be interested in indie game making. Or cats (take a drink every time a feline is on camera).
It’s been a lot of fun to make, but also a lot of extra hours put into filming and editing everything, so I’m happy to just go back to the other million things I’m working on for this game, forget video editing software exists and hope it won’t prominently feature in my nightmares anymore.